Overview :
Mesh Editor is the most feature-packed and powerful editing utility available for Unity. The feature list includes all the functions you would expect in an advanced mesh editing utility, and it is still growing!
Highlights:
- Unity 5 Ready
- Supports Skinned Meshes
- Subdivide triangles
- Lock/Unlock Target Object
- Save Mesh
- Save Prefab
- Custom Save Paths
- Select All
- Clear Selected
- Shift To Deselect
- Invert Selected
- Delete Triangles
- Double Sided Triangles
- Reverse Triangles
- Smooth Triangles
- Facet Triangles
- Normalize Scale
- Vertex Move/Rotate/Scale
- Edge Move/Rotate/Scale
- Triangle Move/Rotate/Scale
- Texture Move/Rotate/Scale
- Extrude Edges
- Extrude Triangles
- Auto UV Update
- Local/World Orientation
- Front Selection Toggle
- Render Wireframe
- Quick Highlights
- Snap To Grid
- Snap To Rotation
- Flip X, Y, Z Axes
- Set/Adjust Pivot Point
- Auto Save Settings
- Manual Save/Load Settings
- Load Default Settings
- Full Undo/Redo
- Customizable Colors
- Adjustable Epsilon Value
- Max Smoothing Angle
- Full Marquee Selection
- Split Mesh
- Create Submesh
- Export to OBJ Format
- Tooltips
- Edge Splitting
- Triangle/Hole Filling
- Individual UV Editing
- Procedural Geometry
- Modify Normals
- Weld Verts/Edges/Tris
- Un-Weld Verts/Edges/Tris
- Join Vertices
- Join Edges
- Check Invalid Verts/Tris
- OBJ Export Function
- Pivot Point Handles
- Custom Skins
- Toolbar
- Modern GUI, Single Column
- Switchable Pages
- Custom Skin
- Support for Blend Shapes
- Adds Missing Normals and UVs
- Programmable Hotkeys
