Overview :
Mesh Editor is the most feature-packed and powerful editing utility available for Unity. The feature list includes all the functions you would expect in an advanced mesh editing utility, and it is still growing!
Highlights:
- Unity 5 Ready
 - Supports Skinned Meshes
 - Subdivide triangles
 - Lock/Unlock Target Object
 - Save Mesh
 - Save Prefab
 - Custom Save Paths
 - Select All
 - Clear Selected
 - Shift To Deselect
 - Invert Selected
 - Delete Triangles
 - Double Sided Triangles
 - Reverse Triangles
 - Smooth Triangles
 - Facet Triangles
 - Normalize Scale
 - Vertex Move/Rotate/Scale
 - Edge Move/Rotate/Scale
 - Triangle Move/Rotate/Scale
 - Texture Move/Rotate/Scale
 - Extrude Edges
 - Extrude Triangles
 - Auto UV Update
 - Local/World Orientation
 - Front Selection Toggle
 - Render Wireframe
 - Quick Highlights
 - Snap To Grid
 - Snap To Rotation
 - Flip X, Y, Z Axes
 - Set/Adjust Pivot Point
 - Auto Save Settings
 - Manual Save/Load Settings
 - Load Default Settings
 - Full Undo/Redo
 - Customizable Colors
 - Adjustable Epsilon Value
 - Max Smoothing Angle
 - Full Marquee Selection
 - Split Mesh
 - Create Submesh
 - Export to OBJ Format
 - Tooltips
 - Edge Splitting
 - Triangle/Hole Filling
 - Individual UV Editing
 - Procedural Geometry
 - Modify Normals
 - Weld Verts/Edges/Tris
 - Un-Weld Verts/Edges/Tris
 - Join Vertices
 - Join Edges
 - Check Invalid Verts/Tris
 - OBJ Export Function
 - Pivot Point Handles
 - Custom Skins
 - Toolbar
 - Modern GUI, Single Column
 - Switchable Pages
 - Custom Skin
 - Support for Blend Shapes
 - Adds Missing Normals and UVs
 - Programmable Hotkeys
 
